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Fruit Machine Basics, Winning Systems and Cheats

Introduction  |  The Five Stages  |  Double Your Money System  |  Three and Hold System

Nudge & Hold System  |  Digital/Video Fruit Machines  |  Additional Information  |  Cheats

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The Five Stages

Stage 1 - Payback Percentage

By law, a fruit machine has to payout a minimum of 70% of all the money that is put in, although most machines hover around the 70-80% mark. This percentage should be clearly displayed on the front of the machine, usually in the top right, or left hand corner. Obviously, the higher the higher the payback percentage on the machine, the better for the player, therefore try and find machines with a payback percentage of at least 80%. However, a common misconception is to assume that if someone put £10 in, then a minimum of £8.00 will be returned. (Based on the basis of an 80% payback). Unfortunately, things are not quite that simple, as the percentage is worked out over a much greater turn over of money.

For example, on one machine you might have to put £20 in, to get £16.00 back, on another you might have to put in £50 to get the same percentage back. This, of course, is very much simplified when you consider how many people will play a fruit machine over the course of a day, from when it is first switched on in the morning, to when it’s switched off at night. The percentage payout will be worked out, based on the amount of money the machine normally takes in throughout the whole day – and the total paid out over the course of the day should be at least 70% by law! Then you have to take into account how much has been paid out, before you come to play the particular machine. The more that has been paid out that day, then obviously the less chance you have of winning a substantial amount. However if no one has managed to win much, and a fair amount has been ploughed in, then using the tips in this book, you are in a good position to step in and win, big time!

So, to maximise your chances of winning, it is well worth taking the time to watch your chosen machine, and to establish at which stage it is probable that it will pay out. A good starting point is to make sure you play the machines at the times we have suggested in stage 2.

Stage 2 - Fruit Machine Timing - Where and When

Before we reveal to you the various cheats and pokes that are built-in to virtually every fruit machine, you must first establish exactly when and where to play. It may seem as if I am stating the obvious, but sometimes it’s the obvious that can be overlooked, and if any single aspect is overlooked or missed, it often spells the beginning of a very costly period.

We have found that pubs are very profitable places to play fruit machines, and the best times to play them are set out below:

BEST TIMES – ON OPENING: • FRIDAY MORNING • SATURDAY MORNING • SUNDAY MORNING

NEXT BEST – NEAR TO CLOSING TIME: • THURSDAY NIGHT • FRIDAY NIGHT • SATURDAY NIGHT

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The reason for this is quite simple; weekend days and night s are obviously the busiest time for most venues, whether they be Pubs, Chip Shops or Snooker Halls etc. For instance, if you play the machines first thing on opening on Friday, Saturday and Sunday morning after the puns have been busy the night before, then you can almost guarantee that the machines are almost ripe for picking, using the tips given in this book! Research has shown that machines tend to get most of their trade towards the end of the night, and most, if not all players end up losing, due in many cases to the influence of excess alcohol.

Contrary to popular belief, arcades and amusement parks are not the best places to play fruit machines. In fact arcades are probably the worst, simply because the machines on these premises are being played all day, and by people who know what they are doing. (This can be a good place to watch and learn from others, but experts often don’t appreciate an audience, so be careful!).

Another disadvantages of machines in arcades, and amusement parks, and even travelling fairgrounds, is that they are not as well governed. It is not usual for machines at these sorts of venues to have been tampered with illegally. Unfortunately, it does not take an engineer to lower the percentage rate to considerably lower than the 70% requirement, and then to quickly raise it again, when the official inspections are being carried out!

Apart from public houses, other profitable venues to play the fruit machines include; Snooker Halls, Bingo Halls, Working Mans Clubs, Ferries, Motorway Service Stations, and many pub type restaurants are also profitable. In effect, anywhere where the fruit machine is not the sole source of income for the establishment. If you can learn when the best times are to play a small group of machines, then your prospects should mount up, as your accuracy grows. N.B. Discreteness is a key word that should be adhered to at all times. Obviously, if you sit in a snooker hall for hours on end, purely watching the machine until it is ready to pay out, then a member of staff at the club will soon realise what you are up to, and take steps to make sure it doesn’t happen again. They will do this, either by changing the machine, or worse still, barring you – whichever is cheaper! Keep your wits about you, and as long as nobody notices, you should be able to empty the fruit machines on a regular basis. After all, if you owned a snooker club, you would not like someone to come into your club, empty the fruit machine, and then walk out again without playing snooker r buying a drink, would you? Well if you go in, have a game of snooker, buy a drink or two, then you can keep an eye on the fruit machine’s payout cycle without making it too obvious. As a paying customer you actually draw less ‘provocative’ attention to yourself, and people will notice less that you are winning on a regular basis!

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Stage 3 - How Much

Step 3, is to decide and establish exactly how much you have to play with, and how much you want to win. Set yourself a realistic target, one that corresponds with the amount you have to play with. Expecting or attempting to win £50-£100 from a £5 stake is just not realistic, and unless you catch the machine at exactly the right time, it just can’t be achieved. In the first instance you should aim no higher than to double, or treble your stake money, and when you achieve this target you must STOP PLAYING!

At this point it is so easy for the ‘I’ll just have one more pound’ syndrome to rear its ugly head. Here is where you have to be disciplined in order to achieve a profit, or you will undo all the previous good work you achieved in obtaining a nice win. Remember this: ‘Chasing rainbows leads to an empty pot of gold’ A classic quotation often used by the inexperienced fruit machine player or gambler is ‘’At one point we was ‘X’ amount of pounds up, BUT?…’ Have you ever said this yourself!! We bet so!!

Winning is all about walking away with MORE money in your pocket, than when you started, not LESS! The most confusing pint to reach is the break-even stage. Many players are happy to walk away with the same amount of money as when they started, they have not won, but neither have they lost…or have they? If you walk away with your break-even amount, then you have either lost what you have previously won, or won back what you have previously lost. On both occasions you have lost, and you may just have well not played at all.

Stage 4 - Which Machines to Play and Which to Avoid

Obviously some machines are better than others. Different machines have different features, and some of the features are easier too understand and manipulate than others. The first thing you must do before ploughing your hard earned wedge into the slots, is to visually examine the machine. Take a look at what’s on offer, by establishing how much each combination of symbols is worth. Determine straight away what are the highest and lowest wins available, and pick an intermediate win to aim at. See Over  Most £10 Jackpot machines will pay out between £2.40 and £3 without gearing itself up ready to recoup its losses. So if you base your pattern of play around the symbols that correspond to this figure, you should find that a machine will pay out regularly.

AIMING FOR THE JACKPOT IS NOT ALWAYS THE BEST POLICY. . .

Most fruit machines win boards look something like the diagram below:

In this instance, for the best results you should aim for the bells. Anything above this mark and the machine will start to become a little awkward. Once you have established your target symbol, you should then investigate as to whether the fruit machine has a bonus gaming feature.

Many modern machines do, and the games themselves can be based on anything from snakes and ladders to monopoly. Many machines are even based on TV programmes such as Eastenders, Coronation Street and Only Fools and Horses, and also films and cartoons. These gaming features can induce some very big winning runs if you catch them at the right time

Most games are often translated into a cat and mouse type scenario, whereby, depending on the number of moves you amass, the further you progress around the game or board. Obviously the further you go without being trapped, the more you win. Usually you take the position of a ‘proverbial mouse’, but unfortunately you are usually being followed by the ‘proverbial cat’, who although starts 6-8 positions behind you, will often catch up with you within 2 or 3 moves. Again the secret here is not to get carried away, but to stick to the cash around relating to your target symbol.

In layman’s terms then, if you have settled on a target win of around £2.40 to £3.00 then avoid trying to exceed this figure, even on a gaming feature. Don’t forget that the further you progress, the greater your chances of losing. Remember that these pages are sited as a bonus, so unless you are in a complete no lose situation, then ALWAYS collect any cash wins offered to you – even if it is less than your target win.

Occasionally, you may stumble upon a machine that offers you a repeat win. This will be on a gaming feature, that you have either just won, or lost on. In this instance you need to revert back to the previous gaming feature. Did you win, or did you lose?

If you won, then the machine will not pay anything above a £2.00 win, so collect any money offered, up to this figure. If you lost then play the game as normal. The machine is in effect giving you a second bite of the cherry! So once again, aim at your target win, and take any cash wins you are offered. Ultimately, the jackpot win is more readily available via a gaming feature, than in normal open play. But again, DON’T ALWAYS GO FOR THE JACKPOT!

If a machine is going to pay out a jackpot, it will do so of its own accord. Remember that the jackpot is paid out at the end of a pay cycle. So when, and if, you do win it, only speculate with a further couple of pounds to see whether the machine goes straight into a new win cycle. It is very rare for a machine to do this so if it doesn’t payout a little win within the first 10-12 credits, then leave the machine well alone, or until it has taken in a substantial amount of money – at least double the amount of the jackpot. This 10-12 credit rule, is generally a good measure of whether any machine is in a paying out mood or not.

Stage 5 - The Golden Rule

The fifth and final stage is probably the most important of them all, it incorporates the golden rule: NEVER GAMBLE WITH MORE THAN YOU CAN AFFORD TO LOSE!

By incorporating the systems and cheats revealed within this book, you should be able to gain a profit every time you play. But sometimes even the most foolproof system has been known to fail. Bearing this in mind, remember the golden rule, and if you stick to it, and play for fun, then you will nearly always walk away a winner.

Be it Fruit Machines, Roulette, Horse Racing, or whatever your vice may be, it must be treated as a game, and not as a source of income. Professional gamblers can win big money, but they can lose it too! With the information in this book, you can very quickly earn yourself £100’s of pounds every week, but BE CAREFUL!

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