|
Fruit Machine
Basics, Winning Systems and Cheats
Introduction
| The Five Stages
| Double Your Money
System |
Three and Hold System
Nudge & Hold
System |
Digital/Video Fruit Machines
| Additional
Information | Cheats
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Three and
Hold System
Without doubt, one of the most valuable ‘cheats’ available is the
Three & Hold System’. Combine this method with the other systems and
information in this guide, and you should be able to guarantee
yourself a regular winning run, whenever you play a decent machine.
The primary thing you have to do is to confuse the fruit machine’s
computer, known hereafter as the ‘FMC’. Confusing the FMC is the foundation
for success on fruit machines. It is by confusing the FMC in certain ways, and
at given points in your game, that will make you money.

The reason for this is simple:
What you must understand, is that winning on a fruit machine is not so much
a game of chance, but more a game of thought. Today’s machines each have an in
built computer, this will determine when, and how often it will pay out. More
often than not, the computer will spin the reels, so it looks like you very
nearly always won.
You probably know the type of thing, when you have two reels lined up with
7’s and the third reel has one 7 just one position away, with a cherry in its
place on the winning line. The diagram below should make this clearer:

If for instance, the reels spin to the above, and you were offered the hold
option, the FMC would expect you to hold reels 1 and 2. To utilise the ‘Three
& Hold System’ and to confuse the FMC, you must NOT hold reels 1 and 2
together. Any other combinations, such as 1 and 3 or just 3, would be
sufficient to throw the FMC out of it’s pattern, and enable you to begin to
dictate to the machine rather than the machine dictating to you.
Once this has been achieved, and as long as you don’t give the machine a
chance to reset itself, (by making sure that there is always at least one
credit left in the machine at all times) the machine can now be manipulated to
do virtually anything, by carrying out the following steps.
Step 1
Continue to keep the machine confused until it offers you the HOLD option,
with two winning symbols on the pay-line.

Step 2
You have now kept the machine sufficiently confused, by holding the 2 least
obvious symbols on the win-line, at least 3 or 4 times. Only do this for about
3 or 4 spins, and the next time you are offered a hold, you should then hold
in the normal way, in the case above reels 1, and 2. (The reels with the
winning features), and let the third reel spin.
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The FMC (in its confused state) will need several verification moves to get
itself back into its pattern. It will try and do this as quickly as possible,
so it will invariably offer you holds of this nature frequently.
Step 3
Continue to hold the potentially winning reels, in this case 1& 2, and
spinning the third reel. When the machine offers you a third consecutive hold
option, hold the two winning symbols for the last time. (Try and hold the
highest payout symbol win). So, if you have been offered three holds on the
trot, and you have held the two winning symbols, then on the third hold, the
machine will give you a straight 3 win, of the symbol you have held. This is
because the machine will do what it has to do, to ensure that it reverts back
into its regular playing pattern. You can be rest assured that this system,
will work every time, on every machine. After you have collected this win, the
machine will now reset itself, and it will be necessary to confuse it again,
in order to repeat the process.
TRY IT! – IT REALLY DOES WORK, AGAIN AND AGAIN!
Next: Nudge & Hold
System |